Hero Mastery
A lifesaving support: Shallow Grave makes an ally unkillable for a few seconds, while Weave and Poison Touch win the attrition war.
Your XP and damage per game against other Dazzle players — average vs Top 20%. Supports are not graded on GPM.
Members only5 stages, each with one target from your own games and one short quiz. Make Dazzle your mastery hero to start — progress shows on Home and Arcana.
Sign in through SteamSkills in lane — Pro supports max Shadow Wave (E) first — 72% of 315 games since patch 7.41, then Poison Touch (Q). Some max Poison Touch (Q) first instead (25%). First talent at level 11.
Level 3 — Shallow Grave ready — Once you have Shallow Grave you can bait enemy dives: let your carry 'die', then save them and turn for the kill.
Level 6 — Weave — Weave ramps your team's armor up and the enemy's down every second — the longer the fight, the more you win. Cast it at the start of a teamfight.
Skills 1–7
Starting items
Items this phase
Dazzle
The items that shut Dazzle down, 3 heroes that trouble it, and your answer when you play it.
Members onlyOne hero, one role first
OpenAI's first bot played only Shadow Fiend, only mid, until it mastered it. Stay on Dazzle in one role before moving on.
Small, measurable rewards
OpenAI Five was rewarded for last hits and staying alive long before it understood winning. That's why each journey stage has one number to hit.
From yourself to the team
Its 'team spirit' rose over the game: early on, look after yourself; late, play for the team. Each phase's meter shows the split.
Use proven builds
OpenAI Five's builds were hand-written, not trial and error. Start from the pro build, then experiment.
Phase items: what pros buy on this hero (OpenDota). Parameters: percentiles of players on this hero (OpenDota). Item effects checked against Valve's own item data.