Hero Mastery
A stone roamer: Rolling Boulder for mobility + damage, Boulder Smash punts stones/heroes into a stun, Geomagnetic Grip pulls, and Magnetize tags the enemy team for chained detonation.
Your GPM, last hits and damage per game against other Earth Spirit players — average vs Top 20%.
Members only5 stages, each with one target from your own games and one short quiz. Make Earth Spirit your mastery hero to start — progress shows on Home and Arcana.
Sign in through SteamSkills in lane — Pro cores max Boulder Smash (Q) first — 97% of 371 games since patch 7.41, then Geomagnetic Grip (E). First talent at level 11.
Level 6 — Magnetize — Magnetize tags enemies; Boulder Smash/Rolling Boulder detonate the tag — an AoE combo that melts a group.
Early roam — Stock remnants then roam: Rolling Boulder + Boulder Smash give a long-range stun gank in minutes 3–8.
Skills 1–7
Starting items
Pros buy this phase
Earth Spirit
The items that shut Earth Spirit down, 3 heroes that trouble it, and your answer when you play it.
Members onlyOne hero, one role first
OpenAI's first bot played only Shadow Fiend, only mid, until it mastered it. Stay on Earth Spirit in one role before moving on.
Small, measurable rewards
OpenAI Five was rewarded for last hits and staying alive long before it understood winning. That's why each journey stage has one number to hit.
From yourself to the team
Its 'team spirit' rose over the game: early on, look after yourself; late, play for the team. Each phase's meter shows the split.
Use proven builds
OpenAI Five's builds were hand-written, not trial and error. Start from the pro build, then experiment.
Phase items: what pros buy on this hero (OpenDota). Parameters: percentiles of players on this hero (OpenDota). Item effects checked against Valve's own item data.