Hero Mastery
A lunar archer: Sacred Arrow lands a long stun from range, Leap for mobility + a buff, Starstorm AoE-nukes, and Moonlight Shadow turns the team invisible.
Your GPM, last hits and damage per game against other Mirana players — average vs Top 20%.
Members only5 stages, each with one target from your own games and one short quiz. Make Mirana your mastery hero to start — progress shows on Home and Arcana.
Sign in through SteamSkills in lane — Max Starstorm (Q) for the AoE nuke + clear/harass; value Sacred Arrow (W) — the long-range stun that decides fights. Leap (E) for mobility + an attack/move-speed buff.
Sacred Arrow pickoff — An Arrow landed from the fog gives a very long stun — a gank that swings the game's momentum.
Skills 1–7
Starting items
Pros buy this phase
Mirana
The items that shut Mirana down, 3 heroes that trouble it, and your answer when you play it.
Members onlyOne hero, one role first
OpenAI's first bot played only Shadow Fiend, only mid, until it mastered it. Stay on Mirana in one role before moving on.
Small, measurable rewards
OpenAI Five was rewarded for last hits and staying alive long before it understood winning. That's why each journey stage has one number to hit.
From yourself to the team
Its 'team spirit' rose over the game: early on, look after yourself; late, play for the team. Each phase's meter shows the split.
Use proven builds
OpenAI Five's builds were hand-written, not trial and error. Start from the pro build, then experiment.
Phase items: what pros buy on this hero (OpenDota). Parameters: percentiles of players on this hero (OpenDota). Item effects checked against Valve's own item data.