Hero Mastery
A ranged Intelligence carry: Arcane Orb adds mana-based damage per hit, Astral Imprisonment banishes + steals Int, and Sanity Eclipse bursts based on the mana gap.
Your GPM, last hits and damage per game against other Outworld Devourer players — average vs Top 20%.
Members only5 stages, each with one target from your own games and one short quiz. Make Outworld Devourer your mastery hero to start — progress shows on Home and Arcana.
Sign in through SteamSkills in lane — Pro cores max Astral Imprisonment (W) first — 55% of 235 games since patch 7.41, then Arcane Orb (Q). Some max Arcane Orb (Q) first instead (44%). First talent at level 11.
Big mana pool — The bigger your mana, the harder Arcane Orb and Sanity Eclipse hit. Build Int/mana, then start fighting.
Skills 1–7
Starting items
Pros buy this phase
Outworld Devourer
The items that shut Outworld Devourer down, 3 heroes that trouble it, and your answer when you play it.
Members onlyOne hero, one role first
OpenAI's first bot played only Shadow Fiend, only mid, until it mastered it. Stay on Outworld Devourer in one role before moving on.
Small, measurable rewards
OpenAI Five was rewarded for last hits and staying alive long before it understood winning. That's why each journey stage has one number to hit.
From yourself to the team
Its 'team spirit' rose over the game: early on, look after yourself; late, play for the team. Each phase's meter shows the split.
Use proven builds
OpenAI Five's builds were hand-written, not trial and error. Start from the pro build, then experiment.
Phase items: what pros buy on this hero (OpenDota). Parameters: percentiles of players on this hero (OpenDota). Item effects checked against Valve's own item data.