

Divine → Immortal
Not tips from memory: the median Divine and the median Immortal, measured on real ranked games. The row that moves most is where a game at Divine is usually lost.
| Number | Divine | Immortal | Gap |
|---|---|---|---|
| Last hits / min | 5.38 | 5.77 | +0.39 |
| GPM | 516 | 539 | +23 |
| Deaths / game | 7.6 | 7.4 | −0.2 |
| Level / min | 0.55 | 0.56 | +0.01 |
The biggest step is Last hits / min: 5.38 → 5.77 (7% more). How to get there: Winning the Lane: Trades & Last Hits →
| Number | Divine | Immortal | Gap |
|---|---|---|---|
| Deaths / game | 8.4 | 7.6 | −0.8 |
| Level / min | 0.50 | 0.51 | +0.01 |
| KDA | 3.81 | 4.72 | +0.91 |
The biggest step is KDA: 3.81 → 4.72 (24% more). How to get there: Stacks & Pulls: When and for Whom →
Medians from 47,674 ranked matches longer than 15 minutes, across 490 public accounts (August 2026). Each player's own average first, then the middle player of each medal. Smoothed so a higher medal never reads lower.