Stacking: double the jungle
Jungle monsters respawn on every minute (1:00, 2:00 and so on), but only if their spot is empty.
The trick: a few seconds before the minute ticks over, lure the monsters out of their spot. It's empty, a fresh group spawns, and now there are two groups to farm. That's stacking.
- 0:53Hit a monster once, then run away
- 0:55The monsters chase you out of their spot
- 1:00Spot is empty → a new group spawns
- 1:01Two groups at once = double gold

Pulling: drag creeps into the jungle
Pulling means luring your own lane creeps into a nearby jungle camp. They fight the monsters, and the enemy's creeps are left with no one to fight.
So the enemy creeps walk towards your tower: your carry farms more safely, and the enemy has to step into danger.
Smoke of Deceit: the silent ambush
Ambushing an enemy is called a gank. To stay hidden, teams use Smoke of Deceit: every nearby ally turns invisible while they move together.

Smoke of Deceit
Your group walks together unseen

Sentry Ward
The counter: reveals a smoked team
How
Group up, pop the Smoke, then walk to the target together.
When it breaks
It wears off as soon as you get too close to an enemy hero or tower.
The counter
Sentry Wards on common paths can reveal a smoked team.
Grabbing creep attention
Enemy creeps attack whoever just hit their hero. Supports use this: hit an enemy hero once, then step back towards your tower, and the enemy creeps follow.
The creeps now meet closer to your tower, so your carry can farm in safety.
Key Points to Remember
- Stacking: lure monsters out before the minute so a new group spawns
- Pulling: drag your own creeps into the jungle to control the lane
- Smoke of Deceit hides your team for an ambush
- Hit an enemy hero then step back to pull creeps towards your tower
Quick quiz
When should you stack a camp?
Want to go deeper?

